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Since Need for Speed: High Stakes , the series has also integrated car body customization into gameplay. Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior physics , while in others there are more forgiving physics.

To date, this theme has remained prevalent in most of the following games. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars. Most of the games in the franchise include police pursuits in some form or other.


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In some of the games featuring police pursuit e. Drift races, in games like Need for Speed: Underground and Need for Speed , the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle. The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS , traction control , or downforce , or for upgrading parts like the engine or gearbox.

When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine. Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars , muscle cars , tuners , and special vehicles. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon. Originally the series took place in international settings, such as race tracks in Australia , Europe , and Africa.

Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions. The game contained vehicle data with spoken commentary, several "magazine style" images of each car, and short video-clips highlighting the vehicles set to music.

Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated.

In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website.

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As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct 3D hardware. High Stakes was a racing mode; Getaway required the player to outrun numerous pursuing police vehicles; Time Trap was a time lap trial, and Career was a tournament mode which incorporated a monetary reward system. Another innovation was the introduction of damage models, where after a race the player is given the option to purchase repairs.

The mode also allows players, for the first time, to upgrade cars. The PlayStation version of the game, released some months before the PC version featured improved gameplay. Porsche Unleashed North America and Latin America title , Porsche European and Australian title or simply Porsche in Germany is different from the previous versions, because it featured only Porsches.

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The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from to Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split screen mode.

Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS ; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" cockpit camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two player mode introduced in Need for Speed II.

Most of the new elements in Underground became defining marks of later installments in the Need for Speed series. Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. Underground introduced two new play modes Drag and Drift and more tuning options than in the earlier High Stakes.

Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and nitrous. City street racing is the primary focus of the game. There are no police in Underground and Underground 2 , which drew criticism as police had been an important part of previous titles. In Underground 2 , the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races.

Also included was an "outrun" mode where a player can challenge random opponents on the road similar to Tokyo Xtreme Racer. The most significant change vs. This was also the publisher's most marketed feature at launch. The customization features were significantly expanded on modifications which did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing.

This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2 , but with less extensive vehicle customization features. The story mode is a different style from Underground , with CGI effects mixed with live action.

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The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned. A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD. Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay.

With 16 million copies sold worldwide, it's the best-selling game in the franchise. The Wii port lacked online but made full use of the Wii Remote and Nunchuk. NFS: Carbon continued the story from Most Wanted , however, the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a " crew " that aids the player in races.

Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.


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The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game. Key features of the game included realistic damage, a return to realistic racing , modeling, and burnouts. The game consisted of drag races, speed challenges essentially sprint races and speed traps , grip races circuit racing , and drift races. The game had a significantly longer development cycle than previous games, taking 16 months to develop. It was the last Need for Speed game for PlayStation 2.

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The game received lower scores on aggregate than Pro Street. The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes which feature the actress Maggie Q , the game also featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view.

NFS: Shift focused on racing simulation rather than the arcade racing of previous titles. NFS: Shift received better reviews than the prior three games in the series. Two items of downloadable content were released for the game. Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii , featuring arcade-style gameplay and targeting a casual audience, released in Need for Speed: Nitro was also available as a social multiplayer game on Facebook. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables.

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The game was released as a digital download only, released in It took on the gameplay style of Most Wanted and Carbon , focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of , however the game was not released at that time and it was released worldwide in In April , it was announced that Need for Speed World would be closing its servers on July 14, They soon after removed the ability to create new accounts for the game and began winding down their support for it.

Since the announcement, there have been several "end of the world" promotions and in-game events but many of the players have since moved on. There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. Mobile Gaming. Nintendo DS. Playstation 3. Playstation Portable.

Xbox Series Windows CE. Windows Mobile Pocket PC. Windows Mobile Smartphone. Zum-Zum Free. Total conquest. Need For Speed Most Wanted. Gravity Defied Panzer Edition.

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Race against territorial thugs and out drift gang leaders en-route to owning the streets. Prove your skills across 6 different race types and fill your garage with 8 fully licensed cars. What you should understand is that this is not that same game you've played on PC or console.. It will give you a chance to fly with four different aircrafts over many landscapes.

The tasks are varied, including some satisfying car combat sections, as are the means with which you tackle them vehicles come in a number of two and four wheeled flavours. Stages now have a more expansive feel to them to cater for the sheer quantity of on-track incidents. It always does. Nine months since we raved about its slick engine, beautiful handling, large number of tracks and all-round ace-ness.

Nine months since it became the only mobile racing game to receive a Pocket Gamer 10 out of Nine months is a long time in mobile gaming, and there have been some strong additions to the racing genre - many of which are on this list. Does Rally Master Pro still stand out? Yes, it most certainly does. Though some games on this list may arguably have caught up graphically, none of them deals with car handling on a digital mobile thumb-pad as well as Rally Master Pro. Need For Speed on mobile has always boasted one of the best cornering mechanics in the business, turning each sharp bend into a veritable mini-game as you struggle to keep the slide gauge that pops up centred.

It makes a return in Need for Speed Undercover , the best and most feature-packed of the series. The karting genre is also slightly less prevalent on mobile, so Crash fills the hole admirably. A good selection of colourful tracks, a gang of likeable characters and some suitably potent power-ups combine with excellent presentation to make this a refreshing alternative to the legions of urban racers out there. You may wonder what a game like Stunt Car Racing is doing on this list — it is, after all, a 2D experience concerned more with outlandish stunts and tricks than with going fast.